Push N Drop
This interaction allows the users to push an object to its target with another "pusher" object. What is really happening here is that the objects being pushed are using director’s native avoid sprite behavior and are set to avoid the “pusher” sprite when it comes to within close proximity.
Pushed objects can be judged upon reaching their targets similar to Drag N Drop judging. The example below also uses Director’s native turn toward sprite behavior to make the bulldozer actually look like it can be turned while dragging. Also used is the Constrain Sprite behavior to keep the bulldozer from driving over the house. No custom behaviors have been used in this activity.
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Push & repel an object to a target (under development)