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Animate Via Timed Delay

Use this behavior to simulate the appearing or animating of sprites in a timed delay fashion. This behavior allows you to set the animation of sprites without creating a long timeline as the timing is done completely in lingo via the behavior.

Drag this behavior to a frame channel and set the parameters. This behavior basically sets a global timer and then allows you to set when things come in and when things go out.

Not as simple as Powerpoint but the closest director will get to that type of functionality while not having to set key frames.

The following example below uses NO TIMELINES. Only 1 frame is used for the entire piece. Don't confuse this for a replacement of animating. It is simply a more efficient way of making an animated slide show that calls the automatic fade/slide behaviors that come built into director.

So basically if you are doing a 10 slide presentation, your project will take up only 10 frames as opposed to a long timeline of say 100 frames for just 10 slides. The behavior's dialogue box supports 3 animated objects but you can hard code in more into the script if you like.