Intersects

Definition = State of when one element intersects another

Flash equivalent =
same, but requires the "mover" sprite to have extra mouseup and mousedown code to make it draggable before you can test for intersect
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Director Example (5 lines)
--first click the "movable icon" under the mover sprite's properties then attach the following
property spritenum
on mouseup
if sprite(spritenum).intersects sprite1 then sprite(spritenum).blend=20
end
--unfortunately spritenum needed to be declared as  a property for this example

Flash Translation (12 lines)
//first make the sprite movable on mousedown. sprite must be set to be a movieclip
on (release){
onClipEvent (mouseDown) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
this.startDrag();
}
}
//then make the sprite not movable on mouseup
onClipEvent (mouseUp) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
this.stopDrag();

//now perform the intersect test. The target's instance name needs to be "1" also
if (this.hitTest(_parent.1)) {
this._alpha = 20;
}
}
}